the grimoire.
yet another sanctum channel. this one is purely based on spells, be them created by others or by dodo themselves.

what are the elements and how to format a spell. Name - Desc (Primary Element) (Optional Secondary Element) [Optional Double-Casts and/or Countercasts] Elements: Fire, Holy, Fairy, Aqua, Blood, Stone, Blight, Shield and Summon Double Cast: An additional effect applied to a spell to retain its original result. EX: Arcane Bolts with Mystify Countercast: An additional effect applied to a spell to have an opposing result. EX: Rejuvenation and Overcharge a conversation between anon and dodo "
anon:
please explain the elements
idfk what fairy is

dodo:
whimsy and fantastical
usually deals with mana, the psyche, warping reality in fun ways
holy is energy incarnate
typically cocnerns the soul itself. But energy can be output in light, electricity and even the stars themselves
blight is just the death element essentially
shield concerns the manipulation of strong forces to defend an object or area
everything else should be self explanatory
obviously those elements dont just include themselves. Aqua can use ice not just water. Fire can use heat and magma not just fire itself. Stone can use metals and other minerals not just rock itself
"
standard spells :(
Fireball - Conjure a projectile of fire (Fire)
Bolster: Conjure multiple. Storm: Conjure multiple in a swirling mass.

Firewall - Forcefield of impenetrable flames (Fire) (Shield)
Molten: Thicken into magma.

Ignition - Imbue an object with sparks, possibly causing it to catch on fire (Fire)
Aura: Form a cloud of sparks in the air, might ignite multiple objects at once.

Ember Spirit - Summon a fiery spirit that will engulf anything in it's path (Fire) (Summon)
Proliferation: Increase its hostility, ultimately allowing it to divide and spread.

Melt - Shoot a ray of heat that dissolves through rock and metal (Fire) (Stone)
Eruption: Increase energy; cause explosion. Kugelblitz: Accelerate energy; form blackhole.

Quick Shot - Morph flames into a divine pistol that can only shoot once (Fire) (Holy)
Assassination: Conjure multiple pistols around one specific target; instant obliteration.

Shine - Conjure a point of light that illuminates a small area (Holy)
Bright: Conjure a sparkly array; can induce blindness.

Rejuvenation - Imbue a mass amount of energy into machinery (Holy) (Stone)
Overcharge: Over run the machinery until it's burnt out.

Thunderbolt - Call down a lightning strike from the heavens (Holy)
Zap: Transfer electricity from one object to electrocute, or charge another.

Sunrise - Sunlight impales through the skies; will burn any darkness (Holy)
Smite: Conjure a divine sword formed by pure light, that will, too, fall from the skies.

Angelic Spirit - Summon an angel able to cast blessings upon thou (Holy) (Summon)
Haven: Have the angel reach it's helping hand, boosting your soul, and ultimately your magic.

Celestial Reign - Create and form plasma into a small star; manipulate gravity (Holy) (Fire)
Aether: Increase its mass; greater gravity. Supernova: Accelerate it's mass; cause implosion.

Heal - Mend an impairment (Fairy)
Regeneration: Restoration over time, until all impairments are mended.

Confusion - Emit mind-altering fairy dust (Fairy)
Illusion: Create an aura of dust that alters nearby surroundings. Hypnosis: Ultimately manipulate someone's psyche.

Transmutation - Convert flesh into tasty treats; irreversible (Fairy) (Blood)
Proliferation: Convert flesh into beautiful flowers that spread from body to body.

Mirror Blockade - Grow a shielding array of gigantic, glamorous crystals that reflect energy-based projectiles (Fairy) (Shield)
Airborne: Grow pertruding bundles of mirror crystals in midair.

Spellridden - Imbue fantastical energy into an object, multiplying it's mana, and ultimately it's magical power (Fairy) (Holy)
Aura: Condense all mana in the area, might overpower multiple objects at once.

Arcane Bolt - Conjure a fantastical projectile; freely can be manipulated (Fairy)
Mystify: Absorbs mana as it's in the air, ultimately never dying out.

Rainstorm - Form water vapor into a dreadful tempest (Aqua)
Frozen: Create a snowstorm. Windy: Ultimately create a heavy blizzard, also raining hail.

Freeze - Encapsulate an object in frozen ice (Aqua)
Frozen: Any water inside the object will be froze into ice; crystallization will occur and imaple the object from within.

Frost Wall - Forcefield of impenetrable ice (Aqua) (Shield)
Aura: The capsule will reduce heat greatly, able to weaken anything within it.

Winter Spirit - Summon a large snow golem capable of rupturing the earth (Aqua) (Summon)
Reinforcement: Summon smaller water nymphs alongside the golem.

Levitation - Use water vapor in the air to freely move objects (Aqua)

Ethereal Motion - Dissolve, or sink through water-based objects (Aqua)

Smoke Bomb - Fuse water and fire to create an explosion of steam (Aqua) (Fire)
Darkness: Condense the steam into a shrouding mass of darkness, consuming all light.

Splash - Conjure a projectile of water; mass manipulative (Aqua)
Flood: Conjure multiple in a destructive mass. Frozen: Conjure an ice shard projectile.

Boiling Blood - Boil the blood of a target and watch them explode, this can be applied to pools of blood too (Blood) (Fire)
Dissection: Freely manipulate the boiling blood to dismember its target.

Transfiguration - Morph flesh and bone into extra appendages, such as wings (Blood)
Shapeshift: Completely change one's physical appearance. Abomination: Fuse multiple organs into an entirely new body.

Blood Alteration - Change one's body components to cure a disease, or create immunity against one (Blood)
Chemical: Alter the blood with chemicals that strengthen the body.

Revival - Pour vital fluids into a corpse in order to renew it (Blood) (Holy)
Sacrifice: Drain the life of a body to imbue into another body, superseeding that body.

Dire Desire - Worsen bruises and wounds; instant fatality (Blood)
Carnal: The deepened injuries dissolve the body entirely into a mass of flesh.

Iron Skin - Increase the minerals in blood and rise it up to the surface of the skin (Blood) (Stone)
Spikes: Use the minerals to harden and crystalize the blood, and have it impale the body from inside out.

Boulder - Conjure a large chunk of rock as a projectile (Stone)
Storm: Conjure a swirling mass of pebbles. Metal: Conjure an array of sharp daggers.

Earthquake - Rupture the ground (Stone)
Avalanche: Collapse the nearby land around you.

Quick Sand - Sink an object into the ground (Stone)
Mudslide - Completely liquidify the surrounding land, causing it to collapse at once.

Fortress - Form the depths of earth into a impenetrable castle. (Stone) (Shield)
Construction: Form protective villages and smaller buildings around it.

Dirt Bath - Fertilize nearby soil, magically increasing plant growth (Stone) (Water)

Enchantment - Magically improve the aspects of a metallic weapon or tool (Stone) (Fairy)

Sandstorm - Conjure a maelstrom of sand, gravel, silt and whatever else (Stone)
Ashy: Conjure a duststorm capable of shrouding the entire area.

Magma Shift - Cool lava into a rocky pathway for a short period of time (Stone) (Fire)
Forge: Morph lava into permanent tools or weapons.

Illness - Curse a crippling bacterial disease upon a target (Blight)
Infection: The disease becomes viral, and quickly transmits from target to target.

Sickness and Despair - Rot flesh, wilt flowers, rust metal, erode brick; emit deathly energy (Blight)
Infestation: Attract a swarm of insects and vermin, destroying the surrounding area.

Acid Splash - Conjure a projectile of corrosive substances; mass manipulative (Blight) (Aqua)
Rain: It shall shower acid. Flood: Conjure multiple in a destructive mass.

Gas Bomb - Form a cloud of poisonous gas that taints organic material (Blight)
Darkness: Condense the gas into a shrouding mass of darkness, consuming all light.

Withering Army - Reanimate a dozen corpses with deathly energy (Blight) (Summon)
Necrophilia: Reform the weapons, armor and other equipment that was once lost within dust too.

Soul Beam - Bring about an incurable ailment that is sourced from draining one's soul; the drained soul is converted into a powerful anti-ailment that you obtain, such as immortality (Blight) (Holy)

Insanity - Induce a mental illness through tainting one's psyche (Blight) (Fairy)
Hex: Amplify the aging of the psyche, ultimately applying mental illnesses until the target's death.

Forcefield - Encapsulate a radius in a strong force that rejects anything from coming within or out (Shield)
Wall: Form multiple walls of force, rather than a singular bubble.

Blockade - Imbue any surface with forceful energy in order to manipulate it into a large wall (Shield)
Shockwave: Forceful energy pulsates from the original blockade, allowing you to create more blockades from afar.

Personal Bubble - Encapsulate an object with a forcefield that follows it freely; shape manipulative (Shield)
Mystify: Absorbs external force constantly, ultimately never dying out.

Thorns Aspect - Upon being wounded, allow your blood to release forceful energy and knockback the target (Shield) (Blood)
Bolster: Release moving walls of force from all sides simultaneously.

Invisible Pathway - Construct a walkway or stairway made of force, shielding those from the obstacles below, such as deep waters (Shield)

Mage Spirit - Summon an ethereal entity made entirely of force, magnetizing objects to it's singularity and ultimately consuming them (Shield) (Summon)
Hex: Amplify it's force to where it can even consume incorporeal objects, such as souls.

Disspell - Create a powerful forcefield around one's soul, disallowing them from absorbing mana, and ultimately nullifying their magical ability (Shield) (Holy)
Suffocation: Increase force; dim the soul and weaken the target physically.

Fiendish Imp - Summon an imp: fire-breathing demons that are extremely hostile (Summon)
Reinforcement: Summon a family of imps.

Bastard Goblin - Summon a goblin: stealthy, swift and spear-wielding foes only motivated by wealth (Summon)
Evolution: Summon a bulky ogre thats hungry and ready to kill

Raging Poltergeist - Summon a house spirit that can possess common furniture, appliances and even weapons (Summon)
Haunt: Attract a school of ghosts alongside the poltergeist.

Tame - Have any nearby creature under your control, it can be an all-powerful dragon, gigantic centipede, anything really (Summon) (Fairy)
Eternity: Permanently alter the creatures' psyche; eternal servitude as a complete summon.

Clone - Use some flesh of an organism to summon a complete clone of it (Summon) (Blood)

Changeling Tumor - Create an endless cancer that only consumes it's environment, able to shapeshift into any summon you can imagine (Summon) (Blight)
Proliferation: Freely manipulate the tumor, have it divide.

Enchanted Tree - Summon an ent able to cast a few basic spells (Summon)
Reinforcement: Summon twin ents. Evolution: Summon a wooden warlock capable of more advanced works of magic.

custom spells!
Nuclear Warfare - Morph radioactive minerals into a few nuclear grenades (Blight) (Holy)
Annihilation: Form one nuclear missile instead that falls from the skies; extremely fatal.

Guardian Rhapsody - Form the forceful energy produced by the sound of elegant music into a large shield one can wield; invincible (Shield) (Fairy)

Glacier - Form a small iceberg island out of a body of water; stationary (Aqua) (Stone)
Ship: Form a sturdy seaship instead, able to sail vast distances. Airborne: Form any snow or ice in the air into a floating island, also stationary.

Coat of Steel - Conjure impenetrable plates of armor around one’s body (Stone) (Shield)
Morph: Convert any clothing on the body into force-resistant chainmail.

Magma Wyrms - Summon an infestation of spirits from the depths of earth made entirely of magma (Fire) (Summon)
Evolution: Fuse the spirits into one large mother wyrm, her destruction equivalent to a volcanic eruption, but her invocation short-lived.

Malformation - Freely manipulate tissue, twist and contort the body (Blood)
Torsion: Invert the body inside out to the point where it is its original self again.

Pocket Dimension - Trap objects within the confines of a storybook; inescapable unless the page is torn out (Fairy)
Fairytale: Warp the attributes of the objects within the book by rewriting or redrawing pages.

Evisceration - Tear the target apart with destructive fantastical energy; exceptionally lethal, and can possibly harm the spellcaster (Fairy)

Mythical Spirit - Summon an iridescent unicorn: a magic-resistant steed able to traverse even the most corrupt of terrain (Fairy) (Summon)
Hallow: Allow it's fantastical energy to pour out, and transform the nearby surroundings into a graceful environment; especially weakening any deathly energy.

Substitution - Switch two or more objects in space, typically of equal mass (Fairy)

Crimson Bane - Dilute blood with pure water, ultimately erasing that blood (Aqua) (Blood)
Frozen: Freeze the water upon its creation; very helpful at slowing down blood-stained targets.

Eternal Link - Connect the souls of a few targets by an ethereal chain formed out of fantastical energy, whatever happens to one target will ultimately affect the others at once (Fairy) (Holy)

Toxic Wall - Grow a towering border of impenetrable mushrooms circling a radius, anything within will succumb to the spores released (Blight) (Shield)
Oxidization: The spores will heighten the effect of rust, alongside the effect of rot.

Magnetization - Increase the electromagnetic field of an object, allowing it to attract or repulse other affected objects (Holy)
Zap: Alter the electricity of the field; can cause burns, electrocution or even explosions.

Cognition - Animate objects; typically metal mechanisms such as vehicles (Stone)
Reversal: Unanimate objects instead, such as a statue possessed by a spirit.

Desert Beast - Summon a sand serpent that penetrates through land, and can withstand physical attacks due to its tough scales (Summon)
Hydra: Evolve the monster to grow 8 extra heads and a body; this terrifying creature is way more fierce, and can now launch boulders with its newfound hands.

Reincarnation - Reshape the soul and ultimately the flesh of your body into an enlightened entity, something truly majestic; a super organism with a divine spirit (Holy) (Blood)
Sacrifice: Drain the souls of your followers, superseeding your body even further.

Vortex Fog - Manipulate the water vapor in the atmosphere in order to increase the air pressure of the area (Aqua)
Waterborne: Maximize the density in volumes of liquid water; the pressure might lead to combustion.

Devolution - Devolve an organism into a feeble homunculus which then can be used as a summon (Blood) (Summon)
Upgrade: Any useless, weak homunculi are now able to melt flesh and fuse into other organisms.

Toxify - Alter the chemicals or minerals in a target's vital fluids; ultimately poisons the target (Blight) (Blood)
Suffering: Prolong the effect passively by seeping deathly energy into the target's blood.

Crush - Attract dozens of solid rocks into a single point (Stone)
Solidfy: Any object impacted will have the minerals fuse with it, ultimately turning it into a statue.

Transformation - Conjure a Philospher's Stone that, upon touch, will reorganize the atomic structure and/or state of a mineral, such as transforming gold into lead (Stone) (Fairy)
Aura: Disperse the stone into a magical aura; chance to alter multiple objects in the area at once.

Illusionary Barrier - Conjure a designated plane where anything within it is immune to the forceful energy produced by any magic outside the plane (Fairy) (Shield)

Neutralize - Conjure a pulse of pure energy that alters a magical projectile or obstacle to apply an effect opposite to that of its original effect; either weakens or erases the spell entirely (Holy) (Shield) Inverse: Amplifies the effects instead.

Oozify - Thicken water into a slimy goo; can be used as glue for repairing objects (Aqua)
Soak: The goo never solidifies over time, it's ever-constantly wet. Jelly: Thicken the goo into a semi-solid gel that takes longer to go stale.

Scorch Aspect - Cover an object in a layer of flames, anything that comes into contact with the object will be set ablaze, but the object itself is unaffected. (Fire) (Shield)

Incineration - Engulf a target in colorful flames that cannot die out until the target is purely ashes; nothing else can be affected by these flames. (Fire) (Fairy)
Sticky: Jump in water, roll on the floor, use fire extinguishers; it doesn't matter what happens, the flames will always stick to the target.

Solar Beam - Conjure a concentrated ray of high-intensity light; can inflict burns (Holy) (Fire)
Laser: Concentrate the beam further by inputting more energy; decreases volume, but can now swiftly penetrate through solid material. Mystify: Absorbs mana as it's in the air, ultimately never dying out.

Golden Wind - Give a lifeless object a temporary soul, ultimately morphing it into an airbone summon, such as a raven or a butterfly; typically applies to handheld objects (Summon) (Holy)
Colony: Enlighten multiple objects at once. Permanence: The embedded soul is no longer temporary; a complete summon. Requiem: Enlighten souls in larger objects, ultimately creating less basic summons, such as a lion or even a human.

Venomous Bite - Grow an organ that supplies poison to your teeth (Blight) (Blood)
Upgrade: Acquire acid spit.

Web of Roots - Arise spiny vines that can be freely manipulated; inflicts poison absorbed from the nearest fungi and plants (Blight)

Fossilize - Bury an object into the ground and reduce it into the soil, or refine it into materials such as coal or oil (Stone) (Blight)
Recover: Bring forth ancient objects or fossilized material from the ground instead.

Ichor - Once blood is drawn from a target, manipulate the blood as if it were strings, used to faintly move around the bodily organs of the target; a weak puppet (Blood)
Purify: Once blood is drawn, instead capsule any foreign substances in the blood with blood, and release those bubbles from the wound; typically used for blood transfusions, or removing dangerous antigens.

Asphyxiation - Freely manipulate the smoke and ash produced by fire; can be used to suffocate targets (Fire)
Extinguish: Completely kill fires by sucking the gases out of them, and leaving a residual of smoke and ash that can be weakly manipulated.

Deafen - Conjure a small bubble of forceful energy that draws in external forces, ultimately trapping all nearby noise in the mini forcefield; evoke absolute silence (Shield)
Halt: Ultimately trap all nearby vibrations, and therefore minimalize, or even cease all movement in the area; cause all objects to be stationary.

Encapsulation - Formulate a mystical bubble made of forceful energy; ignores fundamental forces, such as gravity, meaning anything within the bubble will float into the depths of space (Shield) (Fairy)
Enlargen: The bubble can be freely manipulated, able to engulf larger objects all at once, or be able to divide and engulf multiple objects separately.

Cosmic Spirit - Summon an astral leviathan thats able to spew plasma, and devour magical projectiles without struggling (Holy) (Fire) (Summon)
Starlight: Empower the summon, and allow it to regurgitate shining light formed from the souls it has consumed; instantly fatal.

Meteor Strike - Call down an ever-burning boulder from the skies; summon a meteorite (Fire) (Stone)

Snowball Strike - Call down an icy boulder from the skies; summon a faint comet (Aqua) (Stone)
Frostbite: When making impact, the comet shall transform its surroundings into a frozen wasteland.

Nullify - Have a lifeless, inanimate object wither into mere dust. (Blight)
Aura: Radiate deathly energy; wither away multiple handheld objects in the area.

Polymorph - Conjure a projectile of mystical sludge that can be atomically manipulated into any magical or physical projectile; irreversible (Fairy)
Bolster: Allowance of mass manipulative sludge; able to divide into multiple projectiles. Conversion: Imbue a handheld object with an insane amount of fantastical energy, transforming it into mystical sludge; polymorph an inanimate, non-projectile, phsyical item.

Gray Fiends - Summon a trio of ferocious gargoyles, capable of flight as they are at devouring (Stone) (Summon)
Construction: Allow the gargoyles to absorb rock from the ground, or from structures in order to grow their bodies; increases strength, defense and vigor, and decreases flight ability and speed

Wall of Flesh - Create an amalgamation of tissue and organs into a wall; powered by forceful energy, the wall crawls slowly towards any targets it needs to absorb into its flesh colony (Blood) (Shield) Self-Repair: Manipulate the Wall of Flesh in order for it to regenerate/sustain it's fleshy mass without needing to absorb targets to do so.

Atrocious Nest - Formulate soil into the perfect brooding conditions for nearby vermin; eggs will emerge and rock will erode into dirt (Blight) (Stone)

Aura: Freely manipulate the vile aroma produced by the nest; unattract potential threats.
Holy Water - Conjure a faint water stream blessed by angelic energy; whatever object it comes into contact with will be spiritually replenished (Aqua) (Holy)

Metamorphosis - Evolve a creature and have it as a summon, or heighten the attributes of a current summon temporarily (Summon)

Maroon Shower - Absorb a quarter of blood from all bodies in the area into the sky; have it rain blood (Blood)
Flood: Formate the absorbed blood into a destructive mass instead.

Impregnation - Summon a flesh-eating fetus within the target, slowly eating the target from inside out until no more; this incomplete summon will dissolve into a pool of blood afterwards (Blood) (Summon)
Permanence: The fetus becomes a carnal, full-born infant, rather than dissolving away; a complete summon. Childbirth: Have the target give birth to twin fetuses—possibly even triplets—within an hour or so instead; extremely fatal.

Mimicry - Bend light in order to have an object mimic the appearance of another object within the area; weakens if the area is particularly dark (Holy)
Invisibility: Have light bend around an object instead, making it appear as if it's not even there.

Hydrofield - Summon a small forcefield; only water-based objects and substances can enter (Shield) (Aqua)
Formation: Freely manipulate the shape and size of the forcefield.

Necrofield - Summon a small forcefield; only deteriorating objects and tainted substances can enter (Shield) (Blight)
Formation: Freely manipulate the shape and size of the forcefield.

Lithofield - Summon a small forcefield; only rock and metal based objects and substances can enter (Shield) (Stone)
Formation: Freely manipulate the shape and size of the forcefield.

Smite - Cast an explosive beam that flashes through a target from above; causes grave damage to the soul which temporarily ruptures their mana reserves, and generally drains the body of its physical energy (Holy)
Ardour: Creates many beams surrounding the target, however; this will disrupt the caster's mana reserves, also preventing them from casting for a while. Fervor: The beam becomes continuous for several seconds, destroying anything within miles; will likely cause severe injury to the caster, as it siphons all mana, and half the physical energy in the area where the spell was cast from.

Composition - Have a decomposing object start recomposing itself slowly; only affects the husks of non-sentient organisms (Blight)
Animation: Freely manipulate the revived creations.

Delight - Have the target feel immense, wonderful joy instead of dire pain and unwellness (Fairy)
Psychosis: Have the target feel unending pleasure as if they were daydreaming, rendering them defenseless; this may kill the target if it exhausts all of their psyche.

Inflammation - Have the target swell all over, as blood leaves their internal organs and rushes to their skin the target will soon faint (Blood)
Burst: Have the target spontaneously combust as blood pops from out their skin within mere seconds.

Humidity - Radiate faint heat throughout the air, clumping water vapor into a thin mist of sorts (Fire) (Aqua)
Melt: Water-based objects in the mist will start to boil and dissolve due to the heat.

Mechification - Kill your summon and reconstruct it as an automaton of sorts; instantly consumes the closest needed metals for the spell (Summon) (Stone)
Robotics: Upgrade the summon with attachments such as firearms or artificial intelligence.

Hydrophilia - Freely manipulate water, as well as it's atomic state—only for a short period of time however (Aqua)

Psychic Manifestation - Briefly skim through the mind—thoughts and memories—of a target within very close proximity (Fairy)Flying Piranhas - Summon a frenzy of winged piranhas with great haste; amphibious and carnal (Summon)
Evolution: Summon a beastly winged shark instead of a school of piranhas.

Specter Guardian - Summon a purple-flamed wraith of undying loyalty; armored and wields an adamantine claymore (Summon)
Haunt: Summon an army of these wraith troops, serving you like knights would a king.

Amorphous Slime - Summon a gelatinous blob with little sentience, able to morph into the general shape of any land animal, or at least form a few appendages belonging to the species; can divide and regenerate to a basic degree (Summon)
Waterborne: Can morph into the general shape of any marine animal instead. Airborne: Can morph into the general shape of any avian animal instead. Bug-like: Can morph into the general shape of any arthropod instead. Miscellaneous: Can morph into the general shape of any plant or fungus instead.

Enhance - Sharpen the basic senses of a target (Blood)
Defect: Impair the target's senses instead.
Perforate - Rise dozens of spikes from the ground made of flint and crystal, or have it occur upon rock or metal based handheld objects (Stone)

Unseal - Create a key made of forceful energy used to open up a gateway into any forcefield, or can unlock any barrier/container (Shield)

Microbial Dissemination - Faintly warm up an otherwise cold and lifeless object; attracts bacteria or mold and allows for them to cultivate due to the heat—could be used for the fermentation of cheese (Fire) (Blight)
Aura: Proliferate the microbes further by warming up the general area.

Pure Chaos - Any current rain will transform into random liquids of any kind, which substance a rain droplet morphs into can slightly be manipulated (Aqua) (Fairy)

Final Spell Below: Realmshift - Using fantastical energy, assign at least two designated bodies, puddles, and/or containers of water as rifts that can be used to travel between each other via sinking in the form of fantastical water; the rift lasts as long as it's absorbing mana, but weakens as its further away from the spellcaster—also the water can be moved into a new form and still function as a rift, but cannot be mixed with unenchanted water, be frozen, or be evaporated, or else the spell will be diffused (Fairy) (Aqua)
deleted? - Eternity: Have the rift last regardless of its distance from the spellcaster, have it never go frozen or evaporated, and if it happens to mix with unenchanted water, the entire solution becomes enchanted as well.